Tuesday, February 12, 2008

Advance Wars Devastating Tactics 2

With the release of Advance Wars: Days of Ruin, multiplayer is bigger than ever now that Wi-Fi play is included. But before we all forget about the old-school AW series multiplayer, I would like to present the top ten AW techniques that will cause your opponent to yell, punch or possibly throw their (or your) DS. Keep in mind that these are based on the first three games in the series and don't necessarily apply to Days of Ruin, although some of them still do. But since you aren't within punching range of your opponent most of the time, not as funny.

I went over ten through six last week. Ten second version: Spamming Powers, ambushes, Sturm, Falling short, Spying. Now that you are up to speed, kind of, let's continue shall we?

5. One Man Army
So you are systematically destroying your opponent's forces, everything is going your way. Their cities and bases are now your cities and bases. Pretty soon you will have wiped out their army completely. Seeing that you are in complete control, you get ready for that final rush that will bury them. Your next turn, you realize in horror that a lone infantry unit has started capturing your headquarters. The worst part? You cannot stop it. All your forces are too far ahead, and you didn't keep anything by your HQ. Basically, it's all over for you. You were in control the whole time, and they STEAL the victory away.

4. One Hit KO

Sami is the Spec Ops CO in the AW series. Her infantry are stronger and capture faster. But the most deadly thing about her (besides the machine gun she always carries around) is her Super Power. Victory March lets you capture your opponent's HQ and properties in one turn. Unlike the last reason, the HQ can be surrounded by enemy forces, and if you somehow get to it, it is yours. Game over, checkmate. While it is bad when they sneak in and steal it. It is even worse when you see a large group of infantry and mechs near your base. If Sami has a full power bar, you know one slip up means game over. The worst part is that even if Sami doesn't get the HQ, you will lose a lot of real estate. Lose a city, lose funds, lose a factory, lose production. It cripples you, and even if you wipe out the force, you have to take all your bases back and by that time, another infantry force will be knocking on your door. The least deadly unit becomes the most feared in a matter of seconds.

3. Just die already!

The AI has picked up this little tactic too. Once you are basically in their base, they have few forces left, all that is left is the clean-up. But they won't go down, instead they crank out infantry or mechs galore, just to delay the inevitable. If you don't have a big enough force, you might need to bring more troops in, or they might rise again. Either way, it will take a while, while it is an annoyance in a 2 player battle, it is plain deadly in 3 or four players. While you are wiping out people, your opponent can launch an attack on you, or worse, wipe out your attacking squad AND your victim's last wave, they get the properties, you get nothing. I envision this tactic as the commander rallying villagers and regular people to take up arms and drive out the invaders, luckily, women and children aren't involved in this game.

2. Power to the people.
This is more or less a continuation of the last one. 3 or 4 player map. Once you are about to capture their HQ, thus taking all their properties. hey decide to accept defeat...AND SURRENDER! Their properties become neutral, and you feel like hurting somebody. All that work, gone. Sure they are out. But you have to adjust, sending more troops over there, which is a waste of time and resources. This gives your opponent the perfect opportunity to pick you off.

1. The Not-So-Grand finale.
No lengthy description here, we've all been had by this one. You are about to win, then, click, off goes the DS. Need I say more?

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