Thursday, February 28, 2008

Ace Attorney Ringtones

After beating Apollo Justice, I decided to try something. Actually I got this idea off Court Records, an Ace Attorney fansite. I decided to edit voice clips from the game with music from the game to make some pretty cool ringtones. Nothing like hearing Klavier shout Objection! then hearing Guilty Love. It's pretty funny to see some of the reactions you can get. So if your phone can play mp3s as ringtones and you want these, leave me a comment and I will be glad to send you em, or just make some of your own. I've got almost everyone (except the Von Karma's, still thinking of a song to go with them). Most of the songs are pretty explanatory, except for the three I'll talk about below.



For Kristoph, Edgeworth, and Godot, I figured to use different songs, some pretty obscure songs. Edgeworth's is related to his back story, Kristoph is known as "The Coolest Defense in the West" so I figured some high pressure music would fit with that. And Godot's is tied with his story too. If you like them, please leave a comment, I am working on these and will make more if interested. Thanks for looking! 'Til Next Time.

Edit: Yeah I noticed a couple people shout "Jection!" it's the site I uploaded these to. Consider it a FFX reference.

Tuesday, February 12, 2008

Advance Wars Devastating Tactics 2

With the release of Advance Wars: Days of Ruin, multiplayer is bigger than ever now that Wi-Fi play is included. But before we all forget about the old-school AW series multiplayer, I would like to present the top ten AW techniques that will cause your opponent to yell, punch or possibly throw their (or your) DS. Keep in mind that these are based on the first three games in the series and don't necessarily apply to Days of Ruin, although some of them still do. But since you aren't within punching range of your opponent most of the time, not as funny.

I went over ten through six last week. Ten second version: Spamming Powers, ambushes, Sturm, Falling short, Spying. Now that you are up to speed, kind of, let's continue shall we?

5. One Man Army
So you are systematically destroying your opponent's forces, everything is going your way. Their cities and bases are now your cities and bases. Pretty soon you will have wiped out their army completely. Seeing that you are in complete control, you get ready for that final rush that will bury them. Your next turn, you realize in horror that a lone infantry unit has started capturing your headquarters. The worst part? You cannot stop it. All your forces are too far ahead, and you didn't keep anything by your HQ. Basically, it's all over for you. You were in control the whole time, and they STEAL the victory away.

4. One Hit KO

Sami is the Spec Ops CO in the AW series. Her infantry are stronger and capture faster. But the most deadly thing about her (besides the machine gun she always carries around) is her Super Power. Victory March lets you capture your opponent's HQ and properties in one turn. Unlike the last reason, the HQ can be surrounded by enemy forces, and if you somehow get to it, it is yours. Game over, checkmate. While it is bad when they sneak in and steal it. It is even worse when you see a large group of infantry and mechs near your base. If Sami has a full power bar, you know one slip up means game over. The worst part is that even if Sami doesn't get the HQ, you will lose a lot of real estate. Lose a city, lose funds, lose a factory, lose production. It cripples you, and even if you wipe out the force, you have to take all your bases back and by that time, another infantry force will be knocking on your door. The least deadly unit becomes the most feared in a matter of seconds.

3. Just die already!

The AI has picked up this little tactic too. Once you are basically in their base, they have few forces left, all that is left is the clean-up. But they won't go down, instead they crank out infantry or mechs galore, just to delay the inevitable. If you don't have a big enough force, you might need to bring more troops in, or they might rise again. Either way, it will take a while, while it is an annoyance in a 2 player battle, it is plain deadly in 3 or four players. While you are wiping out people, your opponent can launch an attack on you, or worse, wipe out your attacking squad AND your victim's last wave, they get the properties, you get nothing. I envision this tactic as the commander rallying villagers and regular people to take up arms and drive out the invaders, luckily, women and children aren't involved in this game.

2. Power to the people.
This is more or less a continuation of the last one. 3 or 4 player map. Once you are about to capture their HQ, thus taking all their properties. hey decide to accept defeat...AND SURRENDER! Their properties become neutral, and you feel like hurting somebody. All that work, gone. Sure they are out. But you have to adjust, sending more troops over there, which is a waste of time and resources. This gives your opponent the perfect opportunity to pick you off.

1. The Not-So-Grand finale.
No lengthy description here, we've all been had by this one. You are about to win, then, click, off goes the DS. Need I say more?

Tuesday, February 5, 2008

Advance Wars Moves for Haters (Part 1)

With the release of Advance Wars: Days of Ruin, multiplayer is bigger than ever now that Wi-Fi play is included. But before we all forget about the old-school AW series multiplayer, I would like to present the top ten AW techniques that will cause your opponent to yell, punch or possibly throw their (or your) DS. Keep in mind that these are based on the first three games in the series and don't necessarily apply to Days of Ruin, although some of them still do. But since you aren't within punching range of your opponent most of the time, not as funny. Alright then, shall we begin?

10. Unlimited Power (at least it seems like it)
Commanding Officers (COs) in Advance Wars 2 and Dual Strike had two powers, one regular power, and one super power. While most people saved up for the game changing super, I knew a few that preferred normal powers, and since it didn't take much to charge them, it seemed that they used it every three or four days (in some cases every other day!). In AW2, before they changed snow from unit slowing terror to fuel draining nuisance, Olaf could use Blizzard over, and over, and over. Constantly forcing you to rethink your strategy. Or how about Andy? Fighting a Hyper Repair abuser was like fighting Cell in DragonBall Z. Keep trying, they just won't stay down.

9. AMBUSH!!
Games with fog of war (where you can't see anywhere your units aren't at) turn a all out gunfight to a strategic hunt. Nothing makes you jump like going across a forest and seeing "TRAP!" and realizing in horror that you have run into your opponents mega-tank. Then comes the worst part. That mega-tank was leading a battalion, one that now has the jump on you. You suddenly go from confident to panicked. Trying to retreat and regroup at the same time. All while getting shot down like prom night hopes.

8. Where's Aerith When You Need Her?
Sturm in Advance Wars 1 and 2 was awesome. He was a robot who hated love, peace, and harmony (probably kittens, puppies, and your mother too). He was the final boss in Advance Wars 1, a mysterious CO that turned every army in the world against yours. By the time you finally fought him, you were ready to kick his a**. His mobile units, and his overpowered troops did damage but you fought back. So you do some damage to him, and suddenly realized "Wait a sec, what is his power?" Too late!! Sturm calls a meteor down to crush your best troops in a fashion so devastating not even a praying flower girl could save you. It homes in on your most expensive units and cripples them, taking 80 percent of their HP, reducing them to scrap. His forces finish them off and it's back to the drawing board for you. Using that in multiplayer is the equivalent of a middle finger, seriously.

7. Sisyphus, His Legacy Lives On

If you are not familiar with the story of Sisyphus in Greek Mythology, he was damned to push a rock up a hill for all eternity, if he got close to the top, he would lose control and have to start over.
How does this relate to Advance Wars? Well the last thing I mentioned was Sturm's Super Power. As devastating as that was, it only affected a small area of the map. The most deadly ones affect the whole map. Nothing is safe, nothing can hide. Most do damage to everything while boosting the CO's attack. A stalemate turns into a rout. For example. Say your CO is exchanging attacks with Hawke, then all of a sudden, Black Storm. His units heal two, all yours are damaged by two. So your army's advance just got halted and reversed in the same moment. All that time you spent building up your force, wasted. Due to this, most battles in the old AW series was a race to see who gets their power first. Don't even get me started on Tag Powers, basically, it says Game Over.

6. I SEE YOU!
Back before DS, AW multiplayer consisted of passing the DS around like a various substance at a party. Fog of War matches had the nice touch of having a black screen displayed before each army's turn. So that people wouldn't be able to see the other's army. Problem was, some people were clumsy, or just dirty. Nothing screws up your gameplan like getting the GBA and not seeing the black screen but seeing all of your units, all of a sudden, you become paranoid. "What did he see? How much did he see? Did he do it on purpose?" Gameplans become shaky and you are often forced to make changes that lead you to screw up. The worst part, is when next turn you find out your best units are heavily damaged/destroyed. That sub you thought was hidden? Gone. Your ambush party, wiped out. Maybe he didn't mean to look, but as the old adage goes. "You've watched it. You cant UN-watch it!"

That's all for this edition, think those are bad? The worst is yet to come. Next week I reveal the top 5 worst things to do. One of them I became infamous for in my AW circle and I'm PROUD of it. 'Til next time Ladies and Gents.

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